Level 11 Obstacle
Cold to the touch and smelling of death, the dead-gray mist of the Mournland coats everything with distilled despair.Hazard: Dead-gray mist forms a barrier that defi nes the borders of the Mournland, and appears in drifting clouds of various sizes within the Mournland interior.
Misty tendrils coil around the limbs of characters within the dead-gray mist, slowing their movement. Squares of dead-gray mist are heavily obscured, diffi cult terrain.Perception DC 10: The character notices that the mist does not move in response to movements of air, but writhes of its own accord. DC 17: The character has a defi nite sense of a presence within the mist—it waits impatiently, as if for a meal.TriggerThe mist attacks when a creature begins its turn in a square obscured by the hazard.AttackOpportunity Action Melee
Target: Each creature within the mistAttack: +14 vs. FortitudeHit: The target is slowed (save ends). First Failed Saving Throw: The target is dazed and slowed (save ends both). Second Failed Saving Throw: The target is dazed and slowed (save ends both) and is exposed to Mournland affl iction.Countermeasures A strong wind created through the use of a power clears deadgray mist from its area while the wind lasts.
Published in Eberron Campaign Setting, page(s) 94.