Death Mold
Terrain
Level 12 HazardXP 700

Detect Perception DC 20

Initiative -

Immune attacks

Triggered Actions

Attack (necrotic) At-Will

Trigger: A living creature enters or starts its turn within 3 squares of the death mold.

Attack (Immediate Reaction): Close blast 3 (living creatures in the blast, including the triggering creature); +15 vs. Fortitude

Hit: 2d6 + 14 necrotic damage. A Small or Medium target dropped below 1 hit point by this attack dies and immediately becomes a death mold zombie. The zombie rolls initiative and acts on its turn under the Dungeon Master’s control.

Miss: Half damage.

Countermeasures

Dormant: A character can use a radiant attack power to render the death mold dormant in a target square or squares in the attack’s area. No attack roll is necessary. Until the end of the character’s next turn, creatures do not trigger attacks from the dormant mold.

Destroy: A character can use a fire attack power to destroy the death mold in a target square or squares in the attack’s area. No attack roll is necessary.

Published in The Book of Vile Darkness, page(s) 2-36.