Demonskin Tapestry
Trap
Level 19 Warder
XP 2400

A stitched tapestry of bloodstained leather hangs from the wall.

Trap: A demonskin tapestry occupies 2 squares of a wall or a doorway. It animates as a writhing sheet of flesh that attempts to grab enemies within reach.Perception     DC 22: The tapestry ripples slightly, though nothing can be seen behind it.Arcana     DC 27: This foul tapestry is stitched of the skin of sacrificial victims, and is animated by abyssal magic.TriggerThe tapestry attacks whenever an enemy starts its turn adjacent to it or moves into its space.AttackOpportunity Action      Melee 1
Target: The triggering creatureAttack: +22 vs. ReflexHit: 2d8 + 5 damage, and the target is immobilized (save ends).Special: The trap treats all nondemons that are not part of the tapestry’s demon cult as enemies. It treats all members of the cult and their allies as its allies.
    When closed, a demonskin tapestry blocks line of sight and line of effect and is difficult terrain. The tapestry can open or close as a standard action. It can still attack when open.
    When it attacks, the tapestry emits a keening wail that alerts nearby creatures.
Countermeasures     Athletics DC 27: A character adjacent to a creature immobilized by the tapestry can free that creature by making a Athletics check (as a move action). The immobilized effect ends on the target.
     A character can attack the tapestry (AC 22, Reflex 22, Fortitude 21, 50 hit points). Destroying the tapestry ends its threat.

Published in Demonomicon, page(s) 38.