Level 2 TrapXP 125
Detect Perception or Arcana DC 9Initiative —
Attack (poison, zone) Daily
Trigger: A creature enters the warded area without saying the password.
Attack (No Action): Close burst 3 (creatures in burst); +5 vs. Reflex
Hit: 2d6 + 3 poison damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is instead immobilized (save ends).
Effect: The glyph creates a zone that lasts until the end of the encounter. All squares in the zone are difficult terrain.
Special: Once the glyph is triggered, it disappears and cannot be triggered again.
Disable: Arcana (trained) or Thievery DC 20 (standard action). Requirement: The character must be adjacent to the glyph. Success: The character disables the glyph. Failure (15 or lower): The character triggers the trap.
Published in Dungeon Magazine 204.