Dew Frond
Hazard
Level 4 Obstacle
XP 175

Dew fronds easily blend with the foliage of their tropical surroundings. Young fronds are 3 to 5 feet tall and yellow-tan in color.

Hazard: An individual dew frond plant consists of four separate, barbed fronds growing from a single central stalk, and each frond acts independently of the other three. Dew fronds feed on the blood of passing animals, and when feeding they grow at a frightening rate.Perception     No check is necessary to notice a dew frond.Nature     DC 17: The character identifies the plant as a dew frond.TriggerThe dew frond attacks when a creature enters or begins its turn in or adjacent to a square of dew fronds. A dew frond that has restrained a creature cannot make other attacks until the restrained creature has escaped.AttackOpportunity Action      Melee
Target: Creature in or adjacent to dew frondAttack: +8 vs. ACHit: 2d6 damage, and the target is restrained and takes ongoing 3 damage (until escape).Effect Each time a dew frond deals damage, it regains 5 hit points and grows 6 inches tall.Countermeasures     Acrobatics DC 19 or Athletics DC 19: Restrained characters can use a successful escape action check to free themselves. A failed check results in an extra 1d6 damage.
     A character can attack a dew frond (AC 12, Fortitude 10, Reflex 10; hp 39).

Published in Dragon Magazine 364, page(s) 66.