Dread Pit (Elite)
Level 26 Elite Lurker
A deep pit, channeling black necrotic energy, is covered by a substantive illusion of a normal floor.Trap: The trap can cover up to 20 contiguous squares. It is 30 feet deep.Perception DC 32: The character notices the illusory floor.TriggerThe trap attacks when a character enters one of the squares containing the pit.Attack • NecroticImmediate Reaction Melee
Target: The creature that triggered the trap.Attack: +30 vs. ReflexHit: The target falls into pit, takes 3d10 damage, is knocked prone from the fall, and loses a healing surge.Miss: Target returns to the last square it occupied and its move action ends immediately.Effect The pit is still hidden, but other characters have now seen that one specific square is unsafe. Inside the pit, any bright light creates only 1 square of dim light. Dim light doesn’t function, nor does darkvision. A creature that starts its turn in the pit takes 15 necrotic damage.Countermeasures Athletics DC 30: A character can jump over the pit.
Athletics DC 30: A character can climb out of the pit.
Published in Dungeon Magazine 160, page(s) 79.