Dreaming Door
Object
Level 1 TrapXP 100

Detect Perception or Arcana DC 19

Initiative

Immune attacks

Triggered Actions

Attack (charm) At-Will

Trigger: A creature passes through the doorway.

Attack (Opportunity Action): Ranged 1 (triggering creature); +4 vs. Will

Hit: The target is dazed (save ends). While dazed, the target receives a vision chosen by the doorway’s creator. (Halaster favors images of treasure, laughing liches, or beautiful, kiss-blowing females of his acquaintance.)

Countermeasures

Disarm: Arcana (trained only) or Thievery DC 19. Success: The character defaces the right runes to disarm the trap. Failure (14 or lower): The character triggers the trap.

Published in Dungeon Magazine 201.