Level 15 Blaster
A shrieking maelstrom of dust descends from the sky. It skitters along the ground, bowling over and seizing creatures in its path.Hazard: The dust funnel is a zone created by an area burst 2 around a random square.Perception DC 18: Before the first time the funnel manifests, the character recognizes the sound of the forces building and knows where it will appear.Nature DC 11: As Perception, above.TriggerOnce a creature enters the encounter area, roll initiative. On the hazard’s first turn, it manifests centered on a random square. In subsequent rounds, it makes the following attack.AttackStandard Action Close burst 2
Effect: Before the attack, the hazard moves 1d10 squares.Target: Each creature in burstAttack: +18 vs. ReflexHit: 3d10 + 7 damage, and the target is immobilized and falls prone (save ends). Until the target saves, it moves with the funnel on the hazard’s turn.Miss: Half damage, and the hazard pushes the target 3 squares and knocks it prone.Countermeasures Nature DC 23: A character can make a skill check as a minor action to find out which way the funnel will move on its next turn.
A character can grab hold of a sturdy object (such as a rocky outcropping) as a standard action. The character is immobilized, but he or she gains a +4 bonus to Reflex against the hazard’s attack. A character can release his or her hold as a free action.
Published in Dark Sun Creature Catalog, page(s) 141.