Dwarven Crossbow Turret
Trap
Level 3 Elite Blaster
XP 300

Four armored steel crossbow turrets whir to life.

Trap: Four crossbows attack each round on their initiative after they are triggered.Perception     DC 15: The character notices the crossbow turrets beyond the arrow loops.     DC 20: The character notices that the hallway has pressure plates on the floor.     DC 22: The character notices control panels on the crossbow turrets.Initiative 4TriggerThe trap activates and rolls initiative when a creature steps on a square with a pressure plate.AttackStandard Action      Ranged 10
Target: Each turret attacks one creature that isn’t a dwarf or a construct.Attack: +10 vs. ACHit: 1d10 + 3 damage.Countermeasures     Athletics DC 20: A character can climb the walls (and avoid the pressure plates) with an Athletics check.
     Thievery DC 20: A character adjacent to a pressure plate can disable it with a Thievery check.
     A character can attack a turret (AC 16, other defenses 13; hp 30). The turrets gain superior cover from the arrow loops. Destroying a turret stops its attacks.
     Thievery DC 20: A character adjacent to a turret (in the lever chamber) that has noticed its hidden control panel can disable the turret with a Thievery check.
     Arcana DC 20: A character adjacent to a turret (in the lever chamber) that has noticed its hidden control panel can alter its magic to not target specific creatures or creature types with an Arcana check.

Published in HS2 Orcs of Stonefang Pass, page(s) 10.