Elemental Conduit
Hazard
Level 25 Blaster
XP 7000

A glowing ball of blackness surrounded by elemental energy fires deadly bolts around the chamber.

Hazard: Each elemental conduit is fundamentally unstable. If controlled, the controller can direct the periodic blasts. If uncontrolled, the conduit fires bolts of elemental energy randomly each turn.TriggerThe hazard is controlled by the Bright Lord as a minor action if the ritual is still under way. Otherwise, it randomly lets loose bolts of energy on initiative counts 20 and 10.AttackMinor (if controlled) or Standard Action      Ranged 10
Target: One creature, either selected by the Bright Lord or chosen randomly from all targets in range.Attack: +28 vs. ReflexHit: 3d6 + 10 cold, fire, and lightning damage.

Published in Dungeon Delve, page(s) 161.