Level 7 TrapXP 300
Detect automaticInitiative +9
AC 21, Fortitude 19, Reflex 10, Will -
Resist 5 all Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage
At the start of the turret’s turn, roll a d4 to determine whether it is facing north, east, south, or west.
Elemental Blast (fire) At-Will
Attack: Close blast special (creatures in the blast); +10 vs. Reflex
Hit: 2d8 + 6 fire damage.
Special: The blast’s area of effect is a 2-by-3-square area extending directly out from the side the turret is facing.
Predict: Perception DC 23 (minor action). Success: The character knows which direction the turret will fire on its next turn.
Disable: Thievery DC 23 (standard action). Success: The trap no longer functions. Failure (18 or less): The trap uses elemental blast as a free action, including the disabling creature as a target.
Published in The Shadowfell, page(s) 2-4.