Elemental Turret
Object
Level 7 TrapXP 300

Detect automatic

Initiative +9

HP 40

AC 21, Fortitude 19, Reflex 10, Will -

Resist 5 all Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage

Traits

Randomized Direction

At the start of the turret’s turn, roll a d4 to determine whether it is facing north, east, south, or west.

Standard Actions

Elemental Blast (fire) At-Will

Attack: Close blast special (creatures in the blast); +10 vs. Reflex

Hit: 2d8 + 6 fire damage.

Special: The blast’s area of effect is a 2-by-3-square area extending directly out from the side the turret is facing.

Countermeasures

Predict: Perception DC 23 (minor action). Success: The character knows which direction the turret will fire on its next turn.

Disable: Thievery DC 23 (standard action). Success: The trap no longer functions. Failure (18 or less): The trap uses elemental blast as a free action, including the disabling creature as a target.

Published in The Shadowfell, page(s) 2-4.