Entropic Collapse
Level 23 Warder
XP 5100

This chamber swirls with dust, as though no one has disturbed the place in a long, long time.

Trap: Golgorax relishes the idea of sharing his madness with creatures that would dare enter his Citadel. He had set his entropic collapse to release as soon as any creature—magical or not—comes within 2 squares of the portal. It creates a temporary unweaving of the strands of time. Although reality reasserts itself a few moments later, the damage to the psyches of those that glimpse beyond time takes longer to heal.Perception     DC 29: The character notices that the swirling dust appears to glow with faint luminescence.Arcana     DC 24: The character notices and identifies the telltale dust glow that often presages entropic collapse.TriggerWhen a character moves into a square within 2 squares of the portal, or when a character 3 or fewer squares away uses an arcane power, the trap attacks.Attack * PsychicOpportunity Action      Close burst 3
Target: Each creature in burstAttack: +29 vs. WillHit: 5d6 + 8 psychic damage, and the target is dazed (save ends).Miss: Half damage, and the target is dazed (save ends).Special: Immortals, animates, and undead are immune to the effects of an entropic collapse.

Published in Draconomicon: Metallic Dragons.