Entropic Fissure
Hazard
Level 22 Lurker
XP 4150

A shifting, writhing fold in reality churns in a mass of disgusting colors and abominable screams, whispers, and gurgles. It lurches toward you as if drawn by your living presence.

Hazard: Entropic fissures are mobile and unpredictable gates to the Far Realm that devour creatures only to regurgitate them back as unstable and mutating abominations. An entropic fissure fills 1 square.Perception     No check is necessary to notice an entropic fissure.Arcana     DC 24: The character identifies the entropic fissure.Initiative +17TriggerThe entropic fissure rolls initiative whenever a creature ends its move within 10 squares of it.AttackMove Action      Personal The entropic fissure slides up to 6 squares toward the nearest living creature each round.
Target: A living creaturePrimary Attack +27 vs. ACHit: 2d10 + 8 damage, and the target is grabbed (until escape) and pulled into a square adjacent to the entropic fissure. On subsequent turns, the entropic fissure deals 2d10 + 8 damage to targets that it is grabbing. It can grab up to 8 targets at a time. Make a secondary attack against each grabbed and bloodied target.    Secondary Attack +25 vs. Fortitude    Hit: The entropic fissure pulls the target into the Far Realm until the end of the entropic fissure’s next turn, at which point it regurgitates the target into a vacant square adjacent to the fissure. The target returns from the Far Realms as a shifting and mutating version of its former self. It is helpless until a Remove Affliction ritual can be performed, at which point the target is no longer helpless and reverts to its former form.Countermeasures     Arcana DC 29: A character who is trained in Arcana can engage in a skill challenge to banish the fissure: complexity 2 (6 successes before 3 failures); each check is a standard action. Success banishes the fissure. Failure causes it to split into two unstable fissures occupying adjacent squares. Each round, at the end of each unstable fissure’s turn, it rolls a saving throw. On a failed saving throw, an unstable fissure winks out of existence.

Published in Manual of the Planes, page(s) 24.