Eternal Tapestries
Trap
Level 15 Blaster
XP 1200

The tapestries hanging throughout the room have the ability to pull creatures into their scenes.

Trap: These magic tapestries are the last resting place for hundreds of heroes that Acererak has slain.Perception     DC 18: A character can see the tapestries begin to move.Arcana     DC 18: The entire chamber radiates magic, but the character notes a flow of arcane energy that indicates the tapestries can animate.Initiative +2Trigger       When a character enters the area, the trap activates and rolls initiative. The trap continues its attacks until the tapestry is entirely destroyed or until all the characters exit this area.
AttackStandard Action      Melee 1
Target: Each living creature within reach.Attack: +18 vs. ReflexHit: The target takes ongoing 10 damage and is slowed (save ends). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target and its gear are drawn into the tapestry, becoming part of the lifelike image there in one of the 5-foot sections. The target is treated as petrified, and can be restored to life with the Remove Affliction ritual. The section of tapestry the character is bound into can be cut to carry it.Countermeasures     As an immediate interrupt, a character can make a DC 15 Acrobatics check to minimize the tapestry‚Äôs attack. With a successful check, the character is slowed only until the start of his or her next turn.
     A character can attack the tapestry to destroy part of it. Each 5-foot section of the tapestry has AC 29, other defenses of 27, and 10 hit points. A section of tapestry caught by an area attack takes damage to each of its squares.

Published in Tomb of Horrors, page(s) 67.