Evard’s Tentacle Trap
Terrain
Level 5 TrapXP 200

Detect Perception DC 22

Initiative +7

HP 15 per square of tentacles

AC 16, Fortitude 17, Reflex 15, Will -

Resist 5 area and close attacks; Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage

Traits

Writhing Tentacles Aura 1

Enemies treat squares within the aura as difficult terrain.

Standard Actions

Tentacle Grab At-Will

Requirement: The trap square’s tentacle must not already be grabbing a creature.

Attack: Melee 1 (one creature not already grabbed by a tentacle); +8 vs. Reflex, one attack per trap square

Hit: 1d8+7 damage, and the target is grabbed (escape DC 15) and pulled 1 square. While grabbed, the target takes ongoing 5 damage.

Sustain Minor: The grab persists until the end of the tentacle trap’s next turn.

Countermeasures

Disable: Thievery DC 22 Success: A single square and its associated tentacle no longer function.

Delay: Thievery DC 15 Success: A single square and its associated tentacle cease to function for 1d4 rounds.

Published in Dungeon Magazine 192.