Evard’s Tentacle Trap
Level 5 TrapXP 200
Detect Perception DC 22Initiative +7
HP 15 per square of tentacles
AC 16, Fortitude 17, Reflex 15, Will -
Resist 5 area and close attacks; Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage
Writhing Tentacles Aura 1
Enemies treat squares within the aura as difficult terrain.
Tentacle Grab At-Will
Requirement: The trap square’s tentacle must not already be grabbing a creature.
Attack: Melee 1 (one creature not already grabbed by a tentacle); +8 vs. Reflex, one attack per trap square
Hit: 1d8+7 damage, and the target is grabbed (escape DC 15) and pulled 1 square. While grabbed, the target takes ongoing 5 damage.
Sustain Minor: The grab persists until the end of the tentacle trap’s next turn.
Disable: Thievery DC 22 Success: A single square and its associated tentacle no longer function.
Delay: Thievery DC 15 Success: A single square and its associated tentacle cease to function for 1d4 rounds.
Published in Dungeon Magazine 192.