Exploding Iron Chest
Level 15 LurkerXP 1200
Detect automaticInitiative -
AC 25, Fortitude 25, Reflex 3, Will -
Immune cold, fire, necrotic, poison, psychic, radiant, forced movement, all conditions, ongoing damage
Trigger: The chest is opened without the proper key or drops to 0 hit points.
Attack (No Action): Close burst 5 (creatures in the burst); +18 vs. Reflex
Hit: 3d10 + 13 damage.
Miss: Half damage.
Effect: The chest is destroyed.
Detect: Perception DC 15: Success: The character notices the chest is made of overlapping triangular iron plates that have sharp edges.
Detect: Perception DC 22: Success: The character determines that the chest is designed to explode when opened without the proper key.
Detect: Perception DC 30: Success: The character correctly gauges the burst radius of the explosion.
Disable: Thievery DC 22. Three successes required. Success: The chest is disabled and unlocked. Failure (21 or less): If two checks in a row fail or one check fails by 5 or more, the trap triggers.
Published in Dungeon Magazine 199.