Falsecap
Hazard
Level 10 Obstacle
XP 500

The stem of this mushroom is as thick as a tree trunk, and its cap is wide and red, covered with lumpy yellow spots.

Hazard: A falsecap fills 1 square with difficult terrain. Any creature in the falsecap’s space gains cover.Perception     No check is necessary to notice the falsecap.Nature     DC 16: The character identifies the mushroom as a falsecap.     DC 10-15: The character incorrectly identifies the mushroom as a deathcap.TriggerWhen a creature moves within 5 squares of the falsecap, that creature inhales a hallucinogenic vapor.AttackOpportunity Action      Close burst 5
Target: The triggering creature in burstAttack: +13 vs. WillHit: The target slides 3 squares. Roll 1d6. 1–3: No other effect. 4–5: The target is also knocked prone. 6: The target is also slowed (save ends).Countermeasures     A character can attack the falsecap (AC 5, other defenses 10; hp 100; resist 20 poison). Destroying the falsecap stops further release of vapor.

Published in Dragon Magazine 370, page(s) 41.