Far Realm Anomaly
Level 15 HazardXP 1200

Detect Arcana or Perception DC 22

Initiative +9

Immune attacks


Distortion Field Aura 3

Ranged attacks against creatures in the aura take a -2 penalty to the attack roll.

Standard Actions

Attack (polymorph, psychic) Recharge

Attack: Close burst 3 (non-aberrant creatures in the burst); +18 vs. Fortitude

Hit: 2d6 damage plus 2d6 psychic damage, and the target mutates. Roll a d20 on the Far Realm Anomaly Mutation table. Unless otherwise specified in the mutation, the effects are permanent. The cleric power holy cleansing, the Remove Affliction ritual, or similar magic can end the effect.


Disable: Arcana DC 30 Failure (25 or less): The anomaly’s attack recharges and it uses it immediately as a free action.

Published in The Book of Vile Darkness, page(s) 2-37.