Far Realm Taint
Level 11 HazardXP 0
Detect Arcana or Nature DC 19Initiative -
Trigger: A nonaberrant creature enters a square of Far Realm taint.
Attack (Opportunity Action): Melee 0 (triggering creature); +14 vs. Reflex
Hit: The target is dazed until the start of its next turn. Once a creature has been hit once by this hazard, it instead takes a -2 penalty to all defenses until the start of its next turn on each subsequent hit.
Published in Dungeon Magazine 161.