Level 4 TrapXP 175
Detect Perception or Arcana DC 21Initiative —
Attack (fear) Encounter
Trigger: A living creature enters a square within 2 squares of the trapped side of the doorway.
Attack (Immediate Reaction): Close blast 3 (creatures in blast); +7 vs. Will
Hit: The target can take only move actions and standard actions, and it must use these actions to move away from the doorway (save ends).
Miss: The target cannot move toward the doorway (save ends).
Disarm: Thievery DC 14. Success: The character wedges closed the sliding panel that reveals the doorway’s hidden magical symbol of fear, disarming the trap.
Published in Dungeon Magazine 201.