Field of Doom
Hazard
Level 30 Blaster
XP 19000

The ground heaves like a living creature. A multitude of shrieking mouths open up across the rocky landscape, venting clouds of acid.

Hazard: This hazard fills a 5-square-by-5-square area. It is difficult terrain.Perception     No Perception check is needed to notice the field of doom.Arcana     DC 28: This hazard is a field of doom, said to be the essence of the Abyss given physical form.     DC 33: The mouths of a field of doom vent clouds of caustic acid and unleash a primal shriek that tears at a victim’s mind.Initiative +6TriggerThe trap activates and rolls initiative when any creature moves within 5 squares of it.AttackStandard Action      Melee
Target: Each creature within the areaAttack: +33 vs. WillHit: 4d10 + 4 psychic damage, and the field of doom pulls the target 3 squares toward the field’s center.Miss: The field of doom pulls the target 3 squares toward the field’s center.Special: Any creature that enters the field of doom or starts its turn there takes 15 acid damage.Countermeasures     Arcana DC 33: A creature within the field of doom can make an Arcana check to minimize the field’s attack. With a successful check, the field’s next attack takes a -5 penalty to the attack roll and its acid damage is reduced to 10 points. With 3 successful Arcana checks, the field becomes dormant. A dormant field remains difficult terrain, but it cannot be triggered again for twenty-four hours.

Published in Demonomicon, page(s) 39.