Field of Everflame (Elite)
Hazard
Level 18 Elite Blaster
XP 4000

As you move forward, the shimmering haze of heat around you erupts into a field of blazing fire.

Hazard: When a gate or portal to a fiery region of the Elemental Chaos remains open for several centuries, a small area around it can become imbued with the magic of everflame. While the place appears normal to all but the most knowledgeable observer, it’s a place dangerous to creatures not accustomed to the flaming heart of the Elemental Chaos.Perception     DC 25: The faintest shimmer in the air marks the area as a hazard of some sort.Arcana     DC 25: The character recognizes the area as a field of everflame.TriggerWhen a living creature enters or begins its turn within the area, the hazard is triggered and attacks, bursting into visible flame around the creature. (The rest of the area remains difficult to see.)AttackOpportunity Action      Melee
Target: Living creature within the fieldAttack: +21 vs. FortitudeHit: 2d10 + 7 fire damage and ongoing 10 fire (save ends).Miss: Half damage.

Published in Dungeon Master's Guide, page(s) 92.