Field of Everflame
Hazard
Level 18 Blaster
XP 2000

As you move forward, the shimmering haze of heat around you erupts into a field of blazing fire.

Hazard: When a gate or portal to a fiery region of the Elemental Chaos remains open for several centuries, a small area around it can become imbued with the magic of everflame. While the place appears normal to all but the most knowledgeable observer, it’s a place dangerous to creatures not accustomed to the flaming heart of the Elemental Chaos. A field of everflame is usually 20 contiguous squares. The field is so powerful that it ignores fire resistance..Perception     DC 33: The faintest shimmer in the air marks the area as a hazard of some sort.Arcana     DC 29: The character recognizes the area as a field of everflame.TriggerWhen a living creature enters or begins its turn within the area, the hazard is triggered and attacks, bursting into visible flame around the creature. (The rest of the area remains difficult to see.)AttackOpportunity Action      Melee
Target: Living creature within the fieldAttack: +21 vs. FortitudeHit: 2d10 + 5 fire damage and ongoing 10 fire (save ends).Miss: Half damage.

Published in Dungeon Master's Guide, page(s) 92, Dungeon Delve, page(s) 111.