Field of Snares
Level 6 Lurker
XP 250

Cunningly hidden loops of rope are hidden in the undergrowth, ready to snare the unwary and hoist them feet first.

Trap: Squares marked with an S contain snares, which tighten around a creature’s foot when triggered and release a sapling to drag the snared creature into the air.Perception     DC 20: The character notices the loop of rope hidden on the ground.Nature     DC 24: The character notices a bent tree or branch that provides the “spring” for the snare.TriggerThe snare attacks when a creature enters or begins its turn in one of the trap’s squares.AttackOpportunity Action      Melee
Target: The creature that triggered the trap.Attack: +14 vs. ReflexHit: 1d6 + 5 damage, and the target is restrained (save ends). While restrained, the target is suspended upside down.    Aftereffect The target is knocked prone.Countermeasures     Acrobatics DC 18 or Athletics DC 18: A restrained target can use a successful escape action check to free themself. On a successful escape the target is not prone.
     A restrained target or an adjacent creature can attack the snare’s rope (AC /Reflex 10, Fortitude 5; hp 10, vulnerable 5 fire). The restrained target is knocked prone after the rope is destroyed.

Published in Dungeon Magazine 156, page(s) 55.