Level 2 TrapXP 125
Detect Perception DC 20Initiative -
AC 10, Fortitude 5, Reflex 5, Will -
Immune necrotic, poison, psychic, radiant, forced movement, all conditions, ongoing damage
Trigger: A creature moves the bed, or more than 20 pounds of weight is placed on the bed.
Attack (No Action): Close burst 1 (creatures in the burst); +5 vs. Reflex
Hit: 4d6 fire damage, and ongoing 5 fire damage (save ends).
Miss: Half damage.
Effect: The bed and trap are destroyed.
Disable: Thievery DC 20 (standard action). Success: The trap is disarmed. Failure (15 or less): The trap is triggered.
Published in Halls of Undermountain, page(s) 32.