Five-Headed Trap
Trap
Level 30 Blaster
XP 19000

The trap breathes five separate area breath attacks on all creatures within the area centered on the entrance.

Trap: Creatures that open the door without paying proper tribute to Tiamat are attacked by the five stone dragon heads that stand guard here.Perception     DC 30: A character notices magical trigger runes etched lightly around the area.TriggerWhen a creature attempts to open the doors without observing proper obeisance (uttering the words, “Hail Tiamat, Devourer of Worlds and Granter of Vengeance,” in Draconic), each of the five stone heads releases an attack that target all creatures within 50 feet of the entrance. The trap resets when the doors are closed. Anyone passing through in the opposite direction also triggers the attack, regardless of whether he makes proper obeisance.Blue Dragon Head AttackStandard Action      Close blast 12
Target: Each creature in blastAttack: +33 vs. ReflexHit: 4d10 + 12 lightning damage, plus negate one of the target’s resistances (acid, cold, fire, lightning, or poison) until the end of the encounter.Black Dragon Head AttackStandard Action      Close blast 12
Target: Each creature in blastAttack: +33 vs. ReflexHit: 4d8 + 12 acid damage, and ongoing 30 acid damage and -4 to AC (save ends both).Green Dragon Head AttackStandard Action      Close blast 12
Target: Each creature in blastAttack: +33 vs. FortitudeHit: 3d12 + 12 poison damage, plus dragonsbreath poison.    Dragonsbreath Poison (Poison) Ongoing 20 acid damage and slowed (save ends). Aftereffect: Slowed (save ends).Red Dragon Head AttackStandard Action      Close blast 12
Target: Each creature in blastAttack: +33 vs. ReflexHit: 3d12 + 12 fire damage, and ongoing 20 fire damage (save ends).    Aftereffect Ongoing 10 fire damage (save ends).White Dragon Head AttackStandard Action      Close blast 12
Target: Each creature in blastAttack: +35 vs. ReflexHit: 9d6 + 12 cold damage, and the target is immobilized (save ends).Countermeasures     Arcana DC 30: A character who notices the runes and can read Draconic can infer the proper words to bypass the trap by making a successful check.
     Thievery DC 34: A creature adjacent to the trap can disable one head with a successful check.

Published in Draconomicon: Chromatic Dragons, page(s) 159.