Level 4 Blaster
Jets of white-hot fire shoot out from the ground.Trap: The flame vent trap becomes active when triggered. Thereafter, it attacks every round on its initiative count.Perception DC 10: Before moving within 2 squares of the trap, the character realizes that the flickering light comes from a wide crack in the floor.Initiative +3TriggerWhen a character moves within 2 squares of it, the flame vent trap makes its first attack as an immediate reaction. It then rolls initiative, attacking each round.AttackStandard Action Close burst 3
Target: Each creature in burstAttack: +9 vs. ReflexHit: 2d6 fire damage, and ongoing 5 fire damage (save ends).Miss: Half damage.Countermeasures Acrobatics DC 15: A character within the burst can minimize the damage of the flame vent trap with a skill check made as an immediate interrupt before the trap’s attack. With a successful check, the character takes half damage if the trap hits and no damage if it misses.
Published in Seekers of the Ashen Crown, page(s) 43.