Flamejet Statues
Level 1 Blaster
XP 100

Flame belches from the mouth of each statue, threatening to burn all who pass.

Trap: Flame fills the 2 squares directly in front of the statue.Perception     DC 10: The character thinks it might be possible to avoid the flames with a successful Acrobatics check.     DC 15: The character sees a way to disable a statue.TriggerThe trap attacks any creature that enters a fiery square.AttackFree Action      Close burst special
Target: The triggering creatureAttack: +4 vs. ReflexHit: 1d6 fire damage, and ongoing 5 fire damage (save ends).Miss: 1d6 fire damage.Countermeasures     Thievery DC 20: Standard action; an adjacent character can disable a statue until the end of his or her next turn.
     Acrobatics DC 20: Move action; the character can move into a flaming square without being attacked by the trap.

Published in Dungeon Magazine 166, page(s) 62, Dungeon Magazine Annual, page(s) 122.