Level 5 TrapXP 200
Detect Perception DC 22Initiative —
Trigger: A creature enters the open door.
Attack (Immediate Interrupt Action): Melee 1 (triggering creature); +8 vs. Reflex
Hit: 1d10 + 8 damage, and the target is restrained (save ends).
Aftereffect: The target is slowed (save ends).
Effect: The door closes, ending the creature’s movement, and the trap resets.
Bypass: Thievery DC 15 (standard action). Success: An adjacent character can allow one creature to pass through the door without triggering the trap.
Disable: Thievery DC 22 (standard action). Success: An adjacent character can disable the trap.
Published in Dungeon Magazine 213.