Foot Crusher
Level 5 TrapXP 200

Detect Perception DC 22


Immune attacks

Triggered Actions

Slam At-Will

Trigger: A creature enters the open door.

Attack (Immediate Interrupt Action): Melee 1 (triggering creature); +8 vs. Reflex

Hit: 1d10 + 8 damage, and the target is restrained (save ends).

    Aftereffect: The target is slowed (save ends).

Effect: The door closes, ending the creature’s movement, and the trap resets.


Bypass: Thievery DC 15 (standard action). Success: An adjacent character can allow one creature to pass through the door without triggering the trap.

Disable: Thievery DC 22 (standard action). Success: An adjacent character can disable the trap.

Published in Dungeon Magazine 213.