Level 28 Warder
XP 13000

The glowing walls of the Forge of Four Worlds emit a sonorous field that debilitates intruders.

Trap: The Forge of Four Worlds channels arcane power to aid its immortal guardians.Perception     DC 28: The character notices that the light within the walls pulses in time to the steady ebb and flow of the moaning that preceded the arrival of the forgeborn.TriggerThe trap is triggered when the forgeborn guardians first appear. When any creature except a forgeborn subsequently moves within 2 squares of any wall (the active area), the trap attacks. Once a creature has entered the active area, it can remain in the area without suffering further attacks. The trap attacks again when another creature enters the area, or if a creature leaves and reenters the area.AttackOpportunity Action      Close burst 5 around the triggering creature
Attack: +31 vs. WillHit: 3d6 + 8 psychic damage, and the target takes ongoing 5 psychic damage and is slowed and weakened (save ends both). Aftereffect: The target is slowed (save ends).Countermeasures     Thievery DC 33 or Arcana DC 28: One or more characters adjacent to the wall can disable the trap with a successful check. The two checks must be made within 1 round of each other.

Published in E3 Prince of Undeath, page(s) 37.