Forgestorm
Hazard
Level 29 Blaster
XP 15000

A raging storm of elemental energy swirls around the bridge.

Hazard: As the adventurers advance across the bridge, the forgestorm lashes out.Perception     No check is required to note the threat of the forgestorm.Initiative +22TriggerThe forgestorm rolls initiative when any creature (excluding forgeborn) steps onto the bridge.AttackStandard Action      
Targets: One creature on the bridge, excluding forgebornAttack: +32 vs. ReflexHit: 3d10 + 10 cold, fire, and lightning damage, and the target is knocked prone.Secondary Attack: Close burst 2 centered on the initial target; targets all creatures in the burst except the initial target; +30 vs. Fortitude    Hit: 1d10 cold, fire, and lightning damage, the target takes ongoing 10 cold, fire, and lightning damage (save ends), and the target is pushed 1 square.Countermeasures     Arcana DC 28: A character can make a check each round as a minor action to gain advance warning of the forgestorm’s next attack. If a character making a successful check is targeted by the storm’s primary attack, he or she takes half damage, and the storm does not make its secondary attack.
     Acrobatics DC 28: A character targeted by the forgestorm’s secondary attack can make a check as an immediate interrupt to lessen its effects. With a successful check, the character takes half damage if the secondary attack hits and no damage if it misses.

Published in E3 Prince of Undeath, page(s) 45.