Frigid Aura
Hazard
Level 3 Obstacle
XP 150

Supernatural cold rolls out of the chamber ahead, filling the area with a frigid mist.

Hazard: The frigid cold of this area harms creatures that lack any resistance to freezing temperatures.Initiative +4TriggerThe hazard rolls initiative as soon as the door to the outer chamber is opened.AttackStandard Action      Area special; the outer chamber, and if the doors are opened, the hall and the inner chamber.
Target: All creatures in rooms affected by the auraAttack: +8 vs. FortitudeHit: 1d4 +1 cold damage, and the target is slowed (save ends).Miss: Half damage, but not slowed.

Published in H3 Pyramid of Shadows, page(s) 31.