Gate of Zealotry
Level 15 TrapXP 1200
Detect automaticInitiative +6
AC 26, Fortitude 24, Reflex 15, Will —
Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage
Trigger: A creature that has not performed the ritual of entry touches or passes through the gate.
Attack (Opportunity Action): Melee 1 (the triggering creature); +18 vs. Will
Hit: The target is dominated (save ends).
Aftereffect: The target is dominated (save ends).
Published in Dungeon Magazine 204.