Ghoul Gate
Trap
Level 17 Blaster
XP 1600

The strange gate swings open with surprising speed as dozens of rotted, blood-dripping arms reach out to grab you.

Trap: The gate leading into Hordethrone is an undead construct that lashes out at intruders.Perception     DC 20: The arms that comprise the gate twitch and shudder as if they are animated.     DC 25: The ground near the gate is bare rock. Something pushed away the sand that should have accumulated there. Blood stains are spattered across the rock.Religion     DC 25: The priests of Orcus are known to create constructs of undead flesh. This gate looks like just such a construct.Initiative +14TriggerThe gate becomes active when a living creature moves within 5 squares of it.AttackStandard Action      Close burst 3
Target: Each living creature in burstAttack: +22 vs. FortitudeHit: 1d10 + 7 damage, slide 3, and the target is immobilized until the end of the gate’s next turn.Countermeasures     The characters can hack the gate apart to destroy it. It has AC 20, Fortitude 22, Reflex 13, and 164 hit points. If it is destroyed, a new gate takes its place in 24 hours.
     If the gate is targeted by a turn undead attempt, it is stunned (save ends).
     Arcana DC 25: Three successful Thievery, Arcana, or Religion checks render the gate inert for 1 hour. A character can either disable the gate’s hinges or draw on religious or magical lore to disrupt the necromantic magic that animates it.

Published in P2 Demon Queen Enclave, page(s) 48.