Ghoul Teeth
Trap
Level 9 Lurker
XP 400

A faint click deep in the floor is the only warning as a swath of tiny projectiles shoots through slots in the flagstones. The missiles are discolored by some vile coating, and appear to be formed from humanoid teeth.

Trap: A number of hidden slots in the floor, covering approximately 10 to 20 squares, launch tiny projectiles poisoned with a paralytic agent. Dragons frequently set these traps in open areas so that intruders remain vulnerable to their breath weapons.Perception     DC 24: The character notices the holes in the floor.     DC 28: The character notices the pressure plate.Heal     DC 19: If any character examines a hole before triggering the trap, that character can identify the substance caking the hole as a paralytic toxin.Initiative +11TriggerWhen a character steps on the pressure plate, the trap rolls initiative.AttackStandard Action      Melee
Target: All creatures in squares with holesAttack: +12 vs. FortitudeHit: 2d6 + 6 damage, and the target is immobilized (save ends).    Aftereffect The target is slowed (save ends).Countermeasures     Thievery DC 24: An adjacent character can disable the pressure plate with a successful check.
     Perception DC 24 or Perception DC 19: A character can move through the room while spotting and avoiding the holes, with a check for each round of movement. If the character moves at half speed, the DC is 5 lower.

Published in Draconomicon: Chromatic Dragons, page(s) 50.