Glyph of Warding (level 2)
Trap
Level 2 Warder
XP 125

An explosion erupts from the desk in a burst of silver-tinged green light.

Trap: A magical glyph wards the warlock’s desk, ready to explode with arcane fury when the trap is triggered.Perception     DC 15: The character notices the glyph.Arcana     DC 15: The character spots the glyph and provides a +2 bonus to Thievery checks made to disable it.TriggerWhen a creature tries to open the desk drawer (which would include searching the desk in general without first checking for traps), the glyph explodes. The papers in the warlock’s desk are destroyed if the trap is triggered.AttackImmediate Reaction      Close burst 3
Targets: All creatures in burstAttack: +5 vs. ReflexHit: 3d6 + 3 fire damage, and ongoing 2 fire damage (save ends).Countermeasures     Thievery DC 15: An adjacent character can disable the glyph with a successful check.

Published in Dungeon Magazine Annual, page(s) 14, Dungeon Magazine 159, page(s) 15.