Glyph of Warding (level 2)
Level 2 Warder
An explosion erupts from the desk in a burst of silver-tinged green light.Trap: A magical glyph wards the warlock’s desk, ready to explode with arcane fury when the trap is triggered.Perception DC 15: The character notices the glyph.Arcana DC 15: The character spots the glyph and provides a +2 bonus to Thievery checks made to disable it.TriggerWhen a creature tries to open the desk drawer (which would include searching the desk in general without first checking for traps), the glyph explodes. The papers in the warlock’s desk are destroyed if the trap is triggered.AttackImmediate Reaction Close burst 3
Targets: All creatures in burstAttack: +5 vs. ReflexHit: 3d6 + 3 fire damage, and ongoing 2 fire damage (save ends).Countermeasures Thievery DC 15: An adjacent character can disable the glyph with a successful check.
Published in Dungeon Magazine Annual, page(s) 14, Dungeon Magazine 159, page(s) 15.