Golden Spines
Trap
Level 5 Warder
XP 200

The gold that glitters before your eyes seems suddenly to warp and twist. A brutal array of spines surges upward, gleaming like the treasure itself.

Trap: An array of spikes lies hidden among the coins of the dragon’s hoard, targeting a line of approximately 4 squares. The dragon has had the spikes smelted from its own gold and other precious metals to better conceal the trap and to make the treasure harder to steal.
Special: The 400 gold spikes are worth 1 gp each and count as part of the hoard’s value.
Perception     DC 26: The character spots the tiny trigger wires hidden throughout the hoard.TriggerA character physically disturbs the hoard in any way or attempts to remove any items from it.AttackImmediate Reaction      Melee
Target: All creatures in 4 contiguous squaresAttack: +9 vs. ACHit: 2d8 + 5 damage.Effect The treasure scatters. Any creature in a neighboring chamber hears this with a DC 15 Perception check.Countermeasures     Thievery DC 17: An adjacent character can disconnect wires with a successful check, rendering one of the squares safe.
     Thievery DC 22: An adjacent character can disconnect the entire web of wires with a successful check, disarming the entire trap.
     Thievery DC 14: A character can remove a single visible item from the hoard without triggering the trap, with a successful check. Failing in an attempt to use any of these countermeasures triggers the trap.

Published in Draconomicon: Chromatic Dragons, page(s) 49.