Gorgimrith’s Maw (Elite)
Level 25 Elite Obstacle
One of the many-toothed maws of Gorgimrith opens on the rock wall ahead, black blood dripping from its three-tendriled tongue.Trap: A mouth of Gorgimrith sprouts from the wall. It lashes out at creatures with its massive three-tendriled tongue, attempting to draw targets into its maw.Perception No check is required to see Gorgimrith’s maw.Arcana DC 29: The character knows all the information given for DC 29 under “Gorgimrith Lore” on page 20 of Adventure Book One.Religion DC 29: The character knows all the information given for DC 29 under “Gorgimrith Lore” on page 20 of Adventure Book One.Arcana DC 31: The character knows all the information given for DC 31 under “Gorgimrith Lore” on page 20 of Adventure Book One.Religion DC 31: The character knows all the information given for DC 31 under “Gorgimrith Lore” on page 20 of Adventure Book One.Dungeoneering DC 24: Use after a successful Arcana or Religion check
The maw is flush against the rock wall. The character realizes that to pass through the mountain and come out on the northern side, theInitiative +20TriggerWhen a character approaches within 5 squares of the mouth, it activates and rolls initiative.AttackStandard Action Melee
Target: Up to three creatures in blastAttack: Close blast 5; +29 vs. ReflexHit: 2d8 + 5 poison damage, and the target is pulled 3 squares and immobilized (save ends). The trap makes a secondary attack against targets hit by the blast.Secondary Attack Close blast 5; +31 vs. AC; target is pulled adjacent to the maw and takes 3d10 + 8 damage and is stunned (save ends).Countermeasures Arcana DC 24 or Thievery DC 24: A character adjacent to a magic brazier can snuff out its flame with a successful Arcana or Thievery check or by dealing 15 cold damage to it. If both braziers are snuffed out, the trap takes a -5 penalty to attack rolls until the end of the encounter.
Strength DC 24: A character adjacent to a gong can pick up a mallet and swing it at the gong as a standard action. The PC can strike the gong hard enough to ring it loudly by making a successful check. If the PCs snuff out both braziers and ring the gongs three times, they disable the trap.
A character can attack the tongue (AC 34, other defenses 32; hp 250; resist 10 necrotic, resist 10 poison). Destroying the tongue reduces the maw to bite attacks against adjacent targets only: +31 vs. AC; 3d10 + 8 damage and stunned (save ends). Attacking the maw directly has no effect on the trap.
Published in E2 Kingdom of the Ghouls, page(s) 39.