Level 3 TrapXP 150
Detect Arcana or Dungeoneering DC 21Initiative -
Attack (teleportation) At-Will
Trigger: A creature starts its turn adjacent to the well.
Attack (No Action): Melee 1 (triggering creature); +6 vs. Reflex
Hit: The target must attempt a saving throw. On a save, the target falls prone. On a failure, the target is pulled 1 square into the well’s space, takes 2d10 damage from the fall, and lands prone. The target is then teleported back to the square it left.
Published in Halls of Undermountain, page(s) 78.