Grounding Fire Braziers
Trap
Level 24 Blaster
XP 6050

Ribbons of flame blast from the braziers.

Trap: Each round, each brazier shoots a barrage of fiery rays that attacks three targets in range. The trap prefers flying targets over nonflying targets.Perception     DC 24: The edges of the braziers are scorched, as if their fire sometimes leaps its containment.     DC 29: Small scorch marks tarnish the walls here and there.Initiative +10TriggerWhen a creature moves between or over the braziers, the trap activates and rolls initiative.AttackStandard Action      Ranged 10
Target: 3 different targets in rangeAttack: +29 vs. ReflexHit: 2d6 + 5 fire damage, ongoing 10 fire damage (save ends), and target falls prone.Countermeasures     Thievery DC 24: An adjacent character can deactivate a brazier until the end of its next turn with a successful check.
     A character can destroy a brazier (AC 31, other defenses 29; hp 100; resist 10 all).

Published in E2 Kingdom of the Ghouls, page(s) 14.