Grounding Fire Braziers
Level 24 Blaster
Ribbons of flame blast from the braziers.
Each round, each brazier shoots a barrage of fiery rays that attacks three targets in range. The trap prefers flying targets over nonflying targets.
DC 24: The edges of the braziers are scorched, as if their fire sometimes leaps its containment.
DC 29: Small scorch marks tarnish the walls here and there.
When a creature moves between or over the braziers, the trap activates and rolls initiative.
3 different targets in range
+29 vs. Reflex
2d6 + 5 fire damage, ongoing 10 fire damage (save ends), and target falls prone.
Thievery DC 24: An adjacent character can deactivate a brazier until the end of its next turn with a successful check.
A character can destroy a brazier (AC 31, other defenses 29; hp 100; resist 10 all).
E2 Kingdom of the Ghouls
, page(s) 14.