Haunted River
Hazard
Level 1 Elite TrapXP 200

Detect automatic

Initiative +3

Immune attacks

Standard Actions

Attack At-Will

Attack: Ranged 20 (one creature); +4 vs. Will

Hit: 1d10 + 3 psychic damage, and the target is dominated until the end of the river’s next turn. The target’s standard action while dominated is determined by the DM’s choice of vision (see below).

    Daughter's Vision: The target moves its speed toward the river and falls prone. If it ends its turn prone in the river, it takes 1d8 + 3 damage.

    Stepmother's Vision: The target charges its nearest ally and uses bull rush against it. If the ally is pushed into the river, it falls prone and takes 1d8 + 3 damage.

    Cousin's Vision: The target charges and makes a melee basic attack against its nearest ally.

Countermeasures

Exorcise: Arcana DC 19 or Religion DC 14 (standard action). Requirement: The character must be adjacent to one of the three corpses. Success: The corpse’s restless spirit is laid to rest, preventing the river from choosing that spirit when it makes an attack. The haunted river is disabled once all three spirits have been laid to rest, and any wraiths still active in the area are destroyed.

Published in Dungeon Magazine 211.