Haunting Conscience (Elite)
Trap
Level 24 Elite Warder
XP 12100

The dragon’s hoard glimmers in the half light. But when it’s approached, serpentine tendrils of golden mist curl from the coins and antiquities to doom those that would plunder the dragon’s treasure.

Trap: The trap protects a dragon’s hoard, occupying each square adjacent to the hoard and all squares containing the hoard. When the trap is triggered, it attacks and compels the triggering creature to protect the treasure at all costs.Perception     DC 24: The character notices a faint chemical smell emanating from the hoard.Nature     DC 29: The character recognizes the odor as belonging to haunting conscience—an arcane mixture that can charm a dragon’s enemies.TriggerWhen a creature other than the hoard’s owner enters a trapped space, the trap attacks.Attack * Charm, Poison, PsychicOpportunity Action      Melee 1
Target: Each creature in a trapped squareAttack: +27 vs. WillHit: 1d8 + 8 poison damage, and the target is dominated (save ends). A dominated creature screams at the top of its lungs to warn the dragon of the impending robbery (a free action), and attacks (or readies an attack against) the creature closest to the hoard that is not the dragon. A dominated creature deals 5 extra damage on its melee attacks.Aftereffect: The target is stunned until the end of its next turn.Countermeasures     A character forcibly moved away from the hoard can immediately make a saving throw to end the dominated effect.
     Slaying the dragon automatically disables the trap.

Published in Draconomicon: Metallic Dragons, page(s) 61.