Heart of Madness
Hazard
Level 9 Obstacle
XP 400

The large, fleshy nodule pulses with mind-warping energy as it slowly awakens, sealing off the chamber beyond and preparing to extend its reach throughout the pyramid.

Hazard: Fleshy walls seal the chamber as acidic vapor fills the area.TriggerThe hazard kicks in 3 rounds after the fi rst creature dies in this area.Attack, Barricades of FleshStandard Action      Area special
Effect Immediately forms walls of flesh that seal off the chamber in three locations, as marked on the map.Attack, Acidic VaporsOpportunity Action      Area special; the chamber sealed within the barricades of flesh
Target: All creatures in the sealed areaEffect At the start of a character’s turn, if he or she is in the area, the character takes 5 acid damage from the spreading vapors.Attack, Mind BlastStandard Action      Close burst 5
Target: All creatures in burst.Attack: +12 vs. WillHit: 1d8 + 5 psychic damage, and the target is dazed (save ends)Miss: Half damage, and the target is not dazed.Countermeasures     Characters can attempt to hack through the barricades. Each barricade has an AC and Reflex defense of 4, a Fortitude defense of 12, and 60 hp. It regenerates 10 hp at the start of every round. If reduced to 0 hit points, the barricade falls. Three rounds later, if the heart is still intact, it reforms.

Published in H3 Pyramid of Shadows, page(s) 43.