Hellish Halberd (Elite)
Trap
Level 25 Elite Obstacle
XP 14000

The great dragon-headed humanoid statue clutches a halberd. It seems capable of clearing a wide swath with a single swing.

Trap: When the PCs pass the statue, it swings its halberd, then continues to attack each round and when someone tries to pass by the statue.Perception     DC 31: The character notices that portions of the statue are hinged for movement.     DC 35: The character spots the hidden control panel in the statue’s abdomen.TriggerWhen the PCs have moved 1 square lower than the statue on the stairs, it attacks as an immediate reaction. It then enters the initiative order directly after the creature that triggered it, attacking each round. In addition, it can make one extra attack each round as an immediate reaction, triggered when someone attempts to move past the trigger square heading upward.AttackImmediate Reaction or Standard Action      Melee reach 6
Target: One creatureAttack: Reach 2; +31 vs. ACHit: 5d10 + 9 damage, and the target slides 4 (always down the stairs).Miss: Half damage, and no slide.Countermeasures     Thievery DC 30: A creature adjacent to the statue can attempt to disable the trap.
     The statue can be destroyed (AC/Reflex 10, Fortitude 37, hit points 200).

Published in Draconomicon: Chromatic Dragons, page(s) 147.