Level 16 Blaster
The shriveled head’s mouth opens wide, and it emits a terrible, shrieking wail.Trap: The skull unleashes a burst of necrotic energy that deals damage and pushes enemies away.Initiative +12AttackStandard Action Close burst 5
Target: Each enemy in burstAttack: +21 vs. WillHit: 1d10 + 7 necrotic damage, push 2, and ongoing 5 necrotic damage (save ends).Countermeasures Religion DC 20 or Thievery DC 20: An adjacent character can make a Religion or Thievery check as a standard action to stun the trap until the end of the character’s next turn.
A character can attack the skull (AC 12, Fortitude 14, Reflex 12; hp 60). If the trap is reduced to 0 hit points, it makes a final attack as a free action.
An adjacent character can make a DC 25 Religion or Thievery check as a standard action to destroy the trap. Two successes destroys the trap. On a failure, the trap attacks immediately as a free action.
Published in P2 Demon Queen Enclave, page(s) 54.