Level 7 Minion HazardXP 75
Detect Perception DC 23Initiative +10
HP 1; a missed attack never damages the shadow.
AC 21, Fortitude 19, Reflex 19, Will -
Resist 10 force, 10 radiant Immune all damage except force and radiant, forced movement, all conditions, ongoing damage, teleportation
Color of Night
The shadow is always hidden (invisible and silent), except from creatures whose space it currently shares.
The shadow cannot move more than 20 squares from its starting point.
Life Consumed (necrotic, psychic) At-Will
Effect: Before the attack, the shadow shifts 1 square into the space of a living creature.
Attack: Melee 0 (one living creature); +10 vs. Fortitude
Hit: The target is removed from play and takes ongoing 5 necrotic and psychic damage (save ends). When the target saves against this ongoing damage, it reappears in a random unoccupied square within 5 squares of where it disappeared.
Miss: The shadow shifts 1 square to an unoccupied square.
Drawn to the Living At-Will
Effect: The shadow shifts 1d6 squares toward the nearest living creature.
Delay: Arcana DC 23 (standard action) if the shadow is within 5 squares of the character. Success: The shadow vanishes. It reappears at the start of its turn in 1d4 + 1 rounds.
Published in Neverwinter Campaign Setting, page(s) 186.