Hurrum
Object
Level 1 HazardXP 100

Detect Perception DC 10

Initiative -

HP 1

AC 10, Fortitude 5, Reflex 10, Will -

Immune forced movement, all conditions, ongoing damage

Triggered Actions

Soothing Hum At-Will

Trigger (No Action): A creature comes within 5 squares of the hurrum

Target: The triggering creature.

Effect: The target takes a -5 penalty to Insight and Perception checks until they are no longer within 5 squares of the hurrum. A creature can only suffer penalties from one hurrum at a time.

Countermeasures

Disable: Nature DC 14; the hurrum can be put to sleep with a sound matching its hum.

Published in Dungeon Magazine 181.