Iron Maiden-in-Chains
Trap
Level 2 Obstacle
XP 125

Stepping on a hidden pressure plate causes the iron sarcophagus in the nearby alcove to open, revealing a lid lined with spikes. Animated chains lash forth from inside the sarcophagus to pull you in.

Trap: The floor in front of the iron maiden contains a hidden pressure plate. Stepping on it causes the iron maiden to open and attack.Perception     DC 20: The character spots a hidden pressure plate in the floor.     DC 25: The character realizes that the “sarcophagus” is an iron maiden.TriggerThe trap attacks any creature that enters the square directly in front of the iron maiden. If a creature is trapped inside the iron maiden already, the trap does not attack.AttackImmediate Reaction      Melee 1
Target: The triggering creatureAttack: +6 vs. ReflexHit: A Medium or smaller target is grabbed and pulled into the maiden, taking 1d6 + 4 damage and ongoing 5 damage. Other creatures lose line of sight to the target, and the target loses line of sight to everything outside the iron maiden. A Large or bigger target is grabbed (DC 15 Acrobatics or Athletics check to escape).Countermeasures     Thievery DC 18: Standard action; an adjacent character can disable a pressure plate.
     Athletics DC 18: Standard action; an adjacent character can force open the iron maiden, freeing the creature within and ending the ongoing damage. A creature caught in an iron maiden can open it from within, but the DC is 20. A freed creature appears in the iron maiden’s square.
     A character outside the iron maiden can attack it (AC 15, Fortitude 15, Reflex 2; hp 50). Destroying the iron maiden frees the creature within, ending the ongoing damage. The freed creature appears in the iron maiden’s square.

Published in Dungeon Magazine 166, page(s) 62, Dungeon Magazine Annual, page(s) 122.