Jaws of Death (Elite)
Level 25 Elite Lurker
XP 14000

Wispy, wraithlike serpents with draconic heads lash out, biting bodies and souls.

Trap: The trap’s activation is contingent on the activation of other traps in the room. When one of those traps is triggered, this one is triggered as well.Perception     DC 28: The character notices runes carved into the skulls that make up the shrine.Initiative +6TriggerWhen any other trap in the room is triggered, this trap rolls initiative.AttackStandard Action      Ranged sight
Target: One creature in rangeAttack: Two creatures in rangeHit: 4d12 + 6 necrotic damage, and the target slides 6 squares.Miss: Half damage, and the target slides 2 squares.Countermeasures     A character can attack the skulls in the shrine (AC/Reflex 4, Fortitude 10, hp 165). Destroying the skulls deactivates the trap.
     Any radiant damage dealt to the skulls delays the trap for 1 round (in addition to dealing damage).

Published in Dungeon Magazine 160, page(s) 88, 90, Draconomicon: Chromatic Dragons, page(s) 147.