Level 2 TrapXP 125
Detect Perception DC 20Initiative —
HP 30 for the revealed jaws
AC 13, Fortitude 10, Reflex 10, Will —
Immune necrotic, poison, psychic, radiant, forced movement, all conditions, ongoing damage
Trigger: A creature enters the trapped square.
Attack (Immediate Reaction): Melee 1 (triggering creature); +5 vs. Reflex
Hit: 1d10 + 3 damage, and the target is restrained (escape DC 20). Until this effect ends, the target takes ongoing 5 damage.
Disable: Thievery DC 20. Success: The character disables the pressure plate or jams the jaws open in the trapped square. Failure (15 or lower): The character triggers the trap.
Open Jaws: Athletics or Thievery DC 20. Success: The character forces open the trap’s jaws, ending the trap’s effect. Failure (15 or lower): The trapped creature takes 5 damage.
Published in Dungeon Magazine 201.